



As a technical artist, its really annoying having to switch to Blender to make an adjustment to a 3d mesh when making a VFX. It can generate mesh with many kinds of variation in a short time. There's also a bonus which is the debug texture to preview the uv coordinate of the mesh. Features:
- Generate primitive uv mapped 3d mesh with controllable properties
- Edit the mesh dynamically on runtime
- Auto update mesh on editor
- Flip normals
- Save mesh
- Bonus utilites for debugging like debug texture