As a technical artist, its really annoying having to switch to Blender to make an adjustment to a 3d mesh when making a VFX. It can generate mesh with many kinds of variation in a short time. There's also a bonus which is the debug texture to preview the uv coordinate of the mesh. Features: - Generate primitive uv mapped 3d mesh with controllable properties - Edit the mesh dynamically on runtime - Auto update mesh on editor - Flip normals - Save mesh - Bonus utilites for debugging like debug texture