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Reusable Finite State Machine with Editor

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Reusable Finite State Machine with Editor
Reusable Finite State Machine with Editor

Implementation of state design pattern in Object Oriented Programming with reusable base class for the state machine and includes the editor to make creating and updating state easier. Features: - Reusable base class for state machine - Can add custom function that can be overriden on any state, for example the OnHurt one. - An editor to view what are the states and to create a new state including automaticallyit in - the states (the U of Core<T,U>) - Bonus feature for a good implementation for HitRequest and HitResult