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Project Arthur

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Project Arthur
Project Arthur
Project Arthur
Project Arthur

A Top Down pixel art game made with UnityEngine(C#, HLSL) made for GIM submission. The game is currently unfinished. This project is the one that inspire me to make a really optimized coins. Those coin animation has a lot of variation like the initial phase for spinning or initial phase for jumping but can still be made with only 1 shader, 1 texture, and 1 material without any Unity's Monobehaviour.Update() which means it can be rendered in only 1 batch and is very optimized.